AI Insights · Timothy · April 2024
Top 5 Military Games on Android in Guatemala for Q1 2024
Explore the performance of the top 5 military games on the Android platform in Guatemala for the first quarter of 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 military games on the Android platform in Guatemala showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Call of Duty: Mobile Season 7 experienced a decline in both weekly downloads and weekly revenue throughout the quarter. Downloads started at 9.5K in early January and decreased to 4.5K by the end of March. Revenue also saw a downward trend, beginning at approximately $6.9K in the first week of January and dropping to around $3.3K by the end of March. Despite these declines, the game maintained a stable number of active users, fluctuating around 46K to 49K during the quarter.
Arena Breakout: Realistic FPS showed fluctuations in its weekly downloads, peaking at 5K in mid-January and mid-March, while hitting lows of around 2K in early March. Revenue remained relatively stable, hovering around $400 to $600 per week. Active users for the game varied, with a significant increase to 26.8K in mid-March from around 18K in early January.
Top War: Battle Game had a modest performance in Guatemala. Weekly downloads were low, starting at 183 in early January and peaking at 334 in mid-March. Revenue saw slight fluctuations, peaking at approximately $205 in mid-March. Active users increased from 657 in early January to 909 by mid-March.
Blood Strike - FPS for all saw a steady increase in both downloads and active users. Downloads grew from 6.6K in early January to 10.8K by the end of March. Active users also saw a substantial rise, starting at 20.7K and reaching 44.1K by mid-March. Revenue for the game saw a notable increase in March, peaking at $282 in the last week.
Call of Duty®: Warzone™ Mobile, which was released in late March, had a strong debut with 46.8K downloads in its first week and 8.3K in the following week. Revenue for the game started at $554 in its first week and increased to $760 in the second. Active users began at 41.6K and dropped to 18.9K in the second week.
The data for these games comes from Sensor Tower, where more detailed insights and trends can be explored.